HP Instant Ink is a subscription service that allows users with eligible printers to pay a flat monthly rate for ink delivery to their doorstep whenever their printer detects that ink is low. Instant Ink services over 12+ million customers, with around 4-6K users going through our enrollment flow daily. Since 2022, I’ve worked with the Instant Team to create new and optimized signup flows, maintain our existing database of subscriptions, and add feature support to meet business goals.
Passing is a small RPG game in which the player controls a ghost who must do good deeds in order to reach the afterlife. The player can possess townspeople and interfere to bring them closer to their goals. I came up with the game concept and led a team of 4 other developers and artists to create our working game with Unity engine and C#. In addition to being the project manager, I also served as a lead developer, wrote all the game dialogue and interactions, created the character art assets (including animations) and composed the soundtrack.
The game is playable on itch.io for free. The trailer is linked below.
This project is still in development. InTune is an iOS application that allows two Spotify users to log in and get a compatibility score and a joint playlist of songs that they would enjoy listening to together. Below show some images of a few of the main pages of the app. In addition to serving as one of the 2 devs on this project, I also did the UI and UX design using Figma.

As an intern at IBM, I researched mechanisms for autofocusing a digital holographic microscope. The paper is available as a part of the SPIE Digital Library.
Basic ideas to power this project include: image/video processing and manipulation, supervised machine learning, building command line applications, and building and working with large datasets.
| Unfocused/Raw Images Collected From Holographic Microscope | Auto-focused Image Using Algorithm Developed Over Summer |
|---|---|
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PintOS is an educational OS for the x86 architecture. Given the base PintOS source code, I worked in a team of 4 to add support for running user programs, multi-threading, and file system operations. The project was implemented in the C language. As a school project, code must be private and can be shared upon request.
The specifications for the assignment can be found on the course website.
This project completed as part of the Berkeley course CS188: Introduction To Artificial Intelligence. Graphics and base code largely authored by CS188 Course Staff. I implemented depth first search, breadth first search, uniform cost search, A* search, and greedy search. I also implemented set up of the food search problem, which defines PacMan’s goal as eating all the food (as opposed to a general maze solving problem). My algorithm solves the below food search problem in 6.8 seconds with only 4436 nodes of the search tree expanded. This is compared to the naive solution, which takes 13 seconds and expands over 16,000 nodes. As a school project, code must be private and can be shared upon request.

Before worrying about viruses that affected computers, I spent my days worrying about viruses that affected bacteria (bacteriophages). You may have heard of CRISPR-Cas9, a type of bacterial immune system that rose to fame for its usage in genetic engineering. My researched involved discovering new anti-CRISPR proteins, which naturally occur in bacteriophages and inhibit CRISPR-Cas9. Applications of anti-CRISPR proteins include:
Publications are linked here:
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